Eigotaku design.

Eigotaku design.

Photography, illustration and musings from Japan.

  • Photography
  • Photography- sport
  • Photography- architecture
  • About
  • External Links
  • E3 podcasts up on iTunes. 

    eigotaku

    June 29, 2017
    Uncategorized
  • An analysis of Nintendo’s first 6 months of 2017

     Nintendo’s odyssey part 2- the Switch launch and beyond.

    eigotaku

    June 22, 2017
    Uncategorized
  • Dev log 2- pre production 

    I’m learning how to make a game. I’m using a program called pico 8- find out more about it here. https://www.lexaloffle.com/pico-8.php I first managed to get a ball on screen following a video tutorial. I then designed a sprite and the four directions it would be facing.  Then coding to first make the sprite move…​…

    eigotaku

    June 7, 2017
    Uncategorized
  • DanGen entertainment interview.

    I helped interview the newly formed publisher DanGen entertainment for Source Gaming. http://sourcegaming.info/2017/05/27/straight-from-the-source-dangen-entertainment/

    eigotaku

    June 2, 2017
    Uncategorized
  • Goichi Suda interview

    I helped interview Goichi Suda (No More Heroes, Killer 7) for Source Gaming. http://sourcegaming.info/2017/05/26/straight-from-the-source-goichi-suda-no-more-heroes/

    eigotaku

    June 2, 2017
    Uncategorized
  • Atsushi Inaba (Platinum Games)

    I interviewed Atsushi Inaba with @PushDustIn for Source Gaming.  Check it out.  http://sourcegaming.info/2017/05/29/straight-from-the-source-atsushi-inaba-platinum-games/

    eigotaku

    June 2, 2017
    Uncategorized
  • ARMS gallery

    Nintendo releases their newest IP on their newest console on June 16. ARMS is predominantly an online multiplayer 3D fighter. Recently, there’s been a demo, titled ‘global test punch’ which will happen for the last time this weekend, before the game ships. Reaction has been positive and publicity material has placed ARMS right at home…

    eigotaku

    June 1, 2017
    Uncategorized
  • Photos from Bitsummit 2017.

    While TGS is the flagship Video game event in Japan, Kyoto’s Bitsummit is a coming together of specifically indie developers. This year was its fifth and certainly its biggest and Nintendo had a pretty decent showing- not in years has the company backed a local event like this, January’s switch event notwithstanding. Key speakers like…

    eigotaku

    May 31, 2017
    Uncategorized
  • Game Bar Space Station, Osaka.

    If you like gaming, particularly retro games, I recommend checking out space station in Osaka. ​ Video Game Bar Space Station 〒542-0086 Ōsaka-fu, Ōsaka-shi, Chūō-ku, Nishishinsaibashi, 2 Chome−13−3 080-4151-6336 https://goo.gl/maps/bBGotQTp5iD2 ​​ ​

    eigotaku

    May 31, 2017
    Uncategorized
  • Thumper review and interview- ‘Bang the Drum’

      Curiously proclaimed as a ‘Rhythm Violence’ game by it’s developers, the term makes perfect sense once Thumper is experienced. Previously on PS4/ PSVR in October 2016, the game has now come to Nintendos newest system, the Switch. Co-founder and head programmer Marc Flury explained how it came to be. ‘I met a couple of…

    eigotaku

    May 26, 2017
    Uncategorized
←Previous Page
1 … 4 5 6 7 8 … 33
Next Page→

Website Powered by WordPress.com.

Privacy & Cookies: This site uses cookies. By continuing to use this website, you agree to their use.
To find out more, including how to control cookies, see here: Cookie Policy
 

Loading Comments...
 

    • Follow Following
      • Eigotaku design.
      • Already have a WordPress.com account? Log in now.
      • Eigotaku design.
      • Edit Site
      • Follow Following
      • Sign up
      • Log in
      • Report this content
      • View site in Reader
      • Manage subscriptions
      • Collapse this bar